Title of the panel:
Immersive Technologies as a Tool for Coping with COVID-19 in Higher Education
Education; Immersive technologies; Serious games; Human/computer interaction; Visualization; Collaborative interactions; Modeling and simulation; Digital twins; Industrial use of VR and AR; Ethical and safety issues; Technology-enhanced teaching and learning; Healthcare
Short description of the panel:
Due to the COVID-19 pandemic, digitalization, virtual reality (VR), virtual presence and virtual training have become more relevant than ever. VR is now at a mature stage, while augmented reality (AR) is still an emerging technology. These advances are often insufficiently deployed in higher education.
This panel aims to support immersive technologies in higher education, mainly by disseminating VR and AR training best practice. We are concerned not only with the use of these technologies in technical fields (prototype validation, industrial trainers, ergonomics support, etc.) but in the social sciences (soft skills training, virtual classroom, VR assessment centres, etc.), healthcare (cue-exposure therapy, ergotherapy, doctor/nurse/patient training), and others.
With today’s compulsory social distancing, these technologies can perhaps be used in training members of society’s key services. This could optimize decision-making, taking appropriate and adequate action and undertaking processes in stressful situations.
Some of the topics that will be discussed in the panel:
- Views on immersive technologies in higher education;
- How the subject of immersive technologies is taught, researched and applied in practice.
- Immersive technologies in education;
- Serious games;
- Human/computer interaction;
- Modeling and simulation;
- Industrial use of VR and AR;
- Ethical and safety issues;
- Technology-enhanced teaching and learning;
- Lucie Rohlíková, University of West Bohemia, Czech Republic
- Petr Hořejší, University of West Bohemia, Czech Republic
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